![]() ![]() We ask you to please add the template if there is a violation to this disclaimer within this page. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser. ![]() Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. Staff, rare (requires attunement by a Bard, Cleric, or Druid) This staff has 10 charges. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used. This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Staff of Thunder and Lightning - This staff can be wielded as a magic quarterstaff that grant. Staff of Thunder and Lightning (very rare). if used in both hands, the basic melee attack's bludgeoning damage increases to 1d6, and the magic melee attack's damage dice increase to d8's.īack to Main Page → 5e Homebrew → Equipment → Stavesīack to Main Page → 5e Homebrew → Campaign Settings → Hyrule→ Hyrulean Equipment → Weapons Due to the length of the staff, this weapon gains the Versatile property. After 6 rounds of combat, it will disappear. Now, when you make a melee attack, it now deals 1d6 lightning and 1d6 slashing damage. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. With a blast of lightning, a long spear-head of lighting forms from the head of the largest gem. You add your Intelligence modifier to the attack and damage rolls of this attack. Any creatures in the area of effect must make a DC 14 Dexterity saving throw, taking half damage on a successful save or full damage on a failure. You swing the rod, and a bolt of lightning from the tip up to a range of 90 feet, which on a hit deals 3d6 lightning damage. If the wielder is also attuned to the Lightning Sword, the wielder can strike both swords together to create a 6d6 thunder blast in a 30 foot line three times per day. On a hit, you deal 1d4 bludgeoning damage + your Strength modifier + 1 lightning damage. When taking the attack action, you can:īasic Melee Attack You swing the staff like a club. If a lightning or thunder spell is cast, the rod transforms to cast the spell in place of the wielder's hands, though you can still cast spells normally. 288), or equivalent.Ī stronger version of the lightning rod, this staff features 7 glowing gemstones, one large one and six smaller ones at the tip that act as an arcane focus. This equipment is best utilized with the Spell Points variant rule ( DMG pg. ![]()
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