Resource management was handled entirely by the pointer of the Wii Remote - tweaking the power plant output was a simple matter of turning knobs on a panel by twisting the remote similar to the way you'd open doors in Elebits. Even though the controls and interface still needed a bit of tightening up in this early build, the mouse-like navigating made it easy to zoom from spot to spot on your space station. At the very least, the game showed off that the Wii remote is great for maneuvering quickly through the 3D world and navigating the on-screen menus. This game is all about resource management - run down power plants can blow up if you're not watching them, and aliens with poor driving skills can easily knock out one of your favorite ports of interest. Of course, you need to make sure you've got enough power to generate the additional ports you want to construct, and if you don't have enough cash you won't be able to construct the places you want or need. Aliens will be zooming around space looking for stuff to do, so you need to make sure you're building up the best space station for these potential customers. In the beginning stages, you're put to the task of building hubs on your station that will attract business. We tested the game early in its level progression where you're simply learning the ropes in how the space station operates. In this Wahoo Studios-designed game, players build stations of interest within alien-infested galaxies in order to earn enough money to earn fame, fortune, and hot alien babes. Like the name suggests, Space Station Tycoon is a strategy-slash-economic simulation game akin to ThemePark, SimCity or, yes, the countless other games using the "Tycoon" branding like Railroad Tycoon, Zoo Tycoon, Pizza Tycoon, Rollercoaster Tycoon, Velcro Marmit Tycoon.yeah, you get the idea.
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