The team is allowed to pass if they don’t find any good fits for the clue, and they can always make one more guess than the number announced by a spymaster. Once they've agreed on a card, the spymaster places the corresponding agent, bystander, or assassin card on top of it. For example, if the starting team has agents with the codenames “tablet” and “phone,” the spymaster may say “electronics 2.” After the spymaster has provided the clue and number, their team openly discusses which cards they think the clue hints at. The number they provide tells their team how many cards pertain to this clue. The clue should hint towards words on the cards that relate to their agent. The spymaster for the starting team assesses the tiles on the board and provides a one-word clue followed by a number. The color surrounding the selected key card determines which team goes first. Set the blue and red “agent” cards down in front of their team’s spymaster, alongside the “bystander” cards and the “assassin” card. If a team accidentally chooses the assassin square, they lose. Blue squares are agents for the blue team, red squares are agents for the red team, and the blank squares are “innocent bystanders,” and they do not count for or against the team that chooses them. The key card depicts a 5 by 5 grid of squares and represents the cards in play. The spymasters can look at this key card, but they cannot reveal it to the other players. Then, one of the spymasters shuffles the “key” cards and draws one at random. Shuffle the codename cards and place 25 of them in a 5 by 5 grid on the table, face-up. The spymasters must sit next to each other, separately from their teams on the other side of the table. The team that correctly identifies their agents first wins! Each team should choose one player on their team to be the “spymaster,” whose job is to provide the one-word clues for their team. Each team will try to identify and contact their team’s secret agents by guessing their code names based on one-word clues. To play Codenames, you'll need 2 teams, one red team and one blue team, with at least 2 players on each team.
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